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Contracting

Stewart regularly undertakes contracting work in the games industry, with contracts typically lasting between one and six months. Stewart works in the UK and will consider placements within a 50 mile radius of Guildford, Surrey, or in central London. Remote working is also an option for developers further afield. Some recent work includes:

  • CPU profiling and frame rate optimisations
  • Writing a low level file system and packaging system
  • Implementing a low level networking layer
  • Optimising a multi-threaded task graph
  • Optimising low level lock free code
  • Streaming optimisations
  • Overlay rendering for character customisations
  • Character Outline rendering
  • Read ahead IO caching system
  • Tracking down and fixing memory leaks
  • Tracking memory usage and coming up with budgets
  • Reducing memory fragmentation problems
  • Optimising loading times
  • Fixing threading and concurrency problems
  • Cache friendly optimisations for a C++ garbage collector
  • Tracking down memory corruption bugs
  • Optimising game server performance
  • Steam integration
  • PC and console conversions

Please contact Stewart to discuss your contracting requirements.

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Stewart Lynch